Hydran Shipyards
NOTE: On some SSDs the fighter/shuttles have shaded boxes, these represent
the crippled the status of the fighter/shuttle. |
NOTE: On some SSDs the crew check-off boxes have a 'B' or 'D' in them,
these represent the crew units that are Boarding Parties or Deck Crews. |
(R9D.221) GUARDSMAN DREADNOUGHT (GDM):
Rebuilt in Y174 from a damaged Paldin, This design replaced the two forward Fusion Beams
with a single Hellbore Cannon. The single example of this design received mixed reviews
from Hydran Admirals. Some liked the additional long range fire power it provided, while
others felt it gave up too much short range punch. In the end, the short range faction won out and
no other examples of this design were produced. In F&E terms this ship is identical to
a Paladin and no counter is provided.
(R9D.231) VICEROY HEAVY DREADNOUGHT (VIC): It
is unclear from existing records if this design was actually built. Fragmented records
indicate it was proposed to provide additional phaser firepower which the designers felt
would be more useful against the swarms of drones and PFs coalition forces were deploying
against them. In F&E terms this ship is identical to a Regent and no counter is
provided.
(R9P.241) IRON COUNT EARLY CVA (IRC) Information regarding
this ship has only recently come to light. The HMS Success was believed to have been converted to
this design in early Y162. Unfortunately the Success was destroyed during the Four Powers War and
details regarding the ship are sketchy at best. It is believed the ship operated with a Lancer and a
Hunter as escorts.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Factors are 8-10(10)/4-5(5). Command rating 10. Can be converted from
TEM spring Y162. Cost is 2 EP. The 10 fighter factors are considered two fighter squadrons for
all rules. A counter for both the ship and the 3IRC are provided. Note that the group counter ComPot
is based on half ComPot for the Lancer and Hunter per (515.34).
(R9D.300) OVERLOOKER HEAVY FIGHTER BATTLE CARRIER (OL)
The Hydrans had barely finished the conversion of the Overlord into the Overseer when plans were
presented to Admiral Hultz to modify the design to allow it to operate heavy fighters. Reports from the
Klingons obtained after the war confirm at least one ship of this class operated against them. It is
unclear if the ship was new construction or merely an Overseer that had been modified. The Hydrans have
steadfastly refused to comment on it.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 11-10(8H3)/5(4H1). Command rating 10. Can be
substituted for CC/DN is Y182, cost is 15+22, or converted from OV cost 2+16. Counters for both the
OL and the 3OL are provided.
(R9P.301) PARTISAN CLASS STRIKE CARRIER (PAR)
Built as an experiment in Y176, the single ship of this class was an attempt by the
Hydrans to provide more fighter support for Hellbore Fleets without sacrificing the number
of hellbores. Due to the pressure of the Klingon/Lyran attacks, the Hydrans felt
they could not tie up Dragoons for additional conversions. The escort group was an NEC and
a DWE. Players wishing to use this earlier could use a DE and a AH as escorts.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 8(6)/4(3). Command rating 8. Can be substituted for
CA + HR/TR + DW, or CVM group (once per year) beginning in fall of Y176. Cost to convert DG to PAR
is 2 EP + 20 EP for the fighters. A counter for both the ship and the 3PAR are provided.
(R9P.305) HUSSAR TURRETED HEAVY CRUISER (HUS):
The Dragoon was an excellent ship, but the Hydran High Command felt that the Hellbore arcs
were a drawback. In an attempt to solve this problem they, in Y168, ordered a Dragoon (from
the Expeditionary Fleet) be modified by putting the Hellbores in turrets. Because of hull
restrictions the turrets were only capable of being rotated 60 degrees from center. The
single example of this ship was lost in the ill-fated drive to the Federation in Y169.
Without the benefits of battle reports from the ship, the Hydrans made no further attempts
along these lines. In F&E terms this ship is identical to a Dragoon and no counter is
provided.
(R9D.315) FAST SCOUT CRUISER (FSC) The Hydrans following
the lead of many races drew up plans for a fast scout cruiser. These plans were flexible enough to
include both new construction and options for converting either their Thoroughbred fast cruiser or
standard Rangers. In the end, the lack of THRs forced the Hydran to choose Ranger Hulls. Although
three were originally planned only a single Ranger was converted and entered service in the fall of
Y177.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 4-8(2)Fu/2-4(1). Command
rating 8. (4EW:2AF)(1EW:4AF). Can be converted from THR cost 5 EP or RN cost 6 EP (two step conversion)
once per year beginning in the Fall of Y177. Alternatively, if in a pre-general war or
non-historical game, they could be converted on the first turn the Hydrans are active. A counter is
provided.
(R9D.320) BOWMAN HEAVY CRUISER (BOW) Aided by Kzinti plans
sent via sub-space the Hydrans in Y177 drew up plans to install drone racks (from a
captured Klingon F5D) on a Ranger class hull. Logistical problems, unfamiliarity
with the weapon, coupled with the loss of firepower from the 3 Stingers, which were
removed to make room for the drone racks, caused the project to be cancelled before any
conversions could be done. Had they built this ship, it would have used the Limited
Availability (FD10.63) for those drones normally classified as Restricted Availability
(FD10.62).
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7-8(3)4(1). Command rating 8. Can be substituted
for RN (once per year) beginning in Spring of Y177. Cost is 1 EP less than a RN. A counter is
provided.
(R9D.321) ARCHER HEAVY CRUISER (ARC) Concurrent with the
plans to put drone racks on a Ranger hull, the Hydrans worked on a plan to install them on
a Dragoon hull. The feeling was that the ship could be used for long range fire support
and the loss of the Stingers was not considered as serious as was the case with the
Bowman. None-the-less, logistical problems cancelled the project before any Dragoons were
modified. Had the Hydrans proceeded with this design, it would have used the Limited
Availability (FD10.63) for those drones normally classified as Restricted Availability
(FD10.62).
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 10-8/5-4. Command rating 8. Can be substituted for
DG (once per year) beginning in Fall of Y177. Cost is 1 EP less than a DG. A counter is provided.
(R9D.340) MUSTANG FAST CRUISER (MTG) This ship was designed
in competition to the Thoroughbred. It retained Fusion Beams in place of Hellbore Cannons and had
twice the number of fighters as did the Thoroughbred. The design was rejected in favor of the
Thoroughbred.
F&E Facts: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 5-8(3)/3-4(1). Command rating 8. Can be built by
substitution for RN (once per year) beginning in Y167. Cost is 1 EP more than the base hull cost of
the RN. A counter is provided.
(R9D.350) LORD CAVALIER HEAVY CARRIER (LCAV) The Royal Naval
Staff was disappointed in the number of fighters the Cavalier could carry. They ordered ship designers
to come up with a design that allowed more fighters. The first design was based on concept used on the
Ragnar. When news of the near mutiny reached the Royal Naval Staff, they cancelled the design and
ordered the designers back to their drawing boards. A new design which called for inserting a small
section in the main hull was presented and accepted. Work began on the first ship in Y177. The
modification were not completed until late Y179. It entered service in early Y180 accompanied by a NEC
and two DWEs.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 3-8(12)/1-4(6). Command rating 8. Can be substituted
for a RN or DG in SY180 cost is 10 EP plus fighters, or converted from CAV for 1 EP plus fighters.
Counters for both the LCAV and the 4LCAV are provided.
(R9005) VOYAGEUR HEAVY CARRIER (VOY) Planned as a
follow-on to the Cavalier, the Voyageur was to include 6 more fighters and a pair of hellbore cannon.
The ship was built using parts from a unfinished fast cruiser, and was 75% done when the Klingons
attacked the Hydran home world. The unfinished Voyageur was destroyed in the shipyard. Its fighter
group was to consist of 21 Stinger-2 and 6 Stinger-H. It was to have the same escort group as the
CAV and the + refit was standard.
Note: This SSD for this ship shows a MRS shuttle. This shuttle is not included in
the BPV. Players wishing to use this shuttle should delete a Admin shuttle and add the shaded deck
crew and crew unit.
(R9P.330) GRIFFIN CARRIER (GRF) When the Hydran decided to
build a pure carrier there were two competing designs. This one was based on the old Centaur light
cruiser. The single ship of this class was to have been completed Y170. When tests showed it to be
inferior to the newly finished Uhlan class plans were cancelled. The hull was later converted to a
Pegaus PFT. Had this ship been completed it would have carried 11 ST-2s and 1 ST-E. In addition to
the Chimera listed below its escort group would have included a Escort Hunter.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 3-7(6)2-4(3). Command rating 6. Can build one in
the Fall of Y170. Cost is 6 base hull +2 EP for CV conversion, plus fighters. A counter for both the
ship and the 3GRF are provided.
(R9P.331) CHIMERA ESCORT CRUISER (CHI) As plans went forward
for the Griffin, the designers produced plans for a escort cruiser based on the old Centaur hulls. By
the time construction was ready to start plans for the Griffin had been cancelled and so work did not
proceed on this ship. It is believed that this ship was later converted to a Pegaus class PFT.
  F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are
3-7n(3)2-4n(1). Command rating 6. Can build one
in the Fall of Y170. Cost is 6 base hull +1 EP for escort conversion, plus fighters. A counter is
provided.
(R9D.335) PEGASUS-CA HEAVY CRUISER (PGA) A late attempt by
the Hydrans to produce more heavy cruisers. The plans called for stretching the hull and using the
same engines as the Ranger/Dragoon. Problems with the stretched hull forced cancellation of the
project and the ship was completed as a PFT.
  F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 5-8(4)2-4(2). Command rating 6. Can take one in place
of a PFT in Y180 or later. Only one in service at a time. A counter is provided.
(R9D.336) PEGASUS-E ESCORT CRUISER (PGE) This design was put
forth in late Y180. Its designers envisioned it as replacing one of the DWA escorts of the Winged
Revenge. The Winged Revenge was destroyed before production could begin and the plans were cancelled.
  F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are
3-7nu(3)1-4n(1). Command rating 6. EW=2. This ship
is classed as a light escort due to the doctrine of its intended deployment. Can take one in place of a
PFT in Y181 or later. Only one in service at a time. A counter is provided.
(R9D.370) CONVOY FAST TUG (CON) When the Hydrans converted
their remaining Thoroughbred into a Dragoon in Y178 they were left with the original fast cruiser
engines. Rather than scrapping them they were fitted in Y179 to a Caravan then under construction.
Like the Thoroughbred, the Convoy's hull could not stand the shock of a full heavy weapons load coupled
with the stress of the "hot warp" drive. This meant it could not carry either Fire Support
or Combat Pallets. It is capable of carrying all other Hydran Pallets.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 3-8(2)(F)/0-4 (1). Command rating 8. Can built only
by conversion from TG (once per year) beginning in Spring of Y179. Cost is 1 EP. A counter is provided.
(R9D.380) CAVALRYMAN FAST CRUISER (CAL)
News of the Klingon FD7 spurred Hydran engineers to begin work on a "Fast Cruiser"
of their own. While one group began work on new warp engines a second group proposed the idea
of using four of the standard engines currently on the Ranger series of heavy cruisers. Their
idea was that it would be quicker then developing new engines. While work began on the ship, to
be called Cavalryman, Hydran engineers struggled with the structural problems the four engines
created. Unable to solve these problems the design was rejected.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 5-8(4)(F)/3-4 (2). Command rating 8. Can be built
only by substitution for RN (once per year) beginning in Spring of Y164. Cost is 1 EP more than a RN.
A counter is provided.
(R9P.399) SUPER HEAVY CRUISER (SCA):
Just how the Hydrans learned about the Killerhawk remains a mystery. But find out they did and
decided to produce their own version of a super heavy cruiser. The design team went with a
single design based on the Lord Cardinal. Production of this class was cancelled (due to
the new X-Dragoons) before any were completed.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 11-10(2)(S)/5 (1). Command rating 9. Can be
substituted for LB (once per year) beginning in Y183. Cost is 2 EP. A counter is provided.
(R9P.403) CORPSMAN REPAIR CRUISER (CRP):
When the Hydrans began to retake their Kingdom in Y134 one of the ships (all but overlooked)
was a repair cruiser. The ship was based on the Centaur light cruiser. It was intended to
make the minimum repairs necessary to get damaged ships back to regular repair facilities.
The ship makes repairs as do Star Bases. Ships which are to be repaired must be docked to
the Corpsman while repairs are made.
(R9P.501) BOMBARDIER CLASS NEW STRIKE CARRIER
(BOM): During the planning stages for the Cossack, some Hydran ship builders proposed that
instead of an entirely new design, the existing Troopers could be modified to a more potent ship. By
Y176, a Trooper had been modified to this design. The Hydran high command was still not
satisfied with the limited number of fighters and further conversion plans were cancelled in favor of the
Cossack. The escort group of a NEC and AH were retained, until the AH was lost in battle and replaced
with a DWE.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7(6)/4. Command rating 6. Can be substituted for
CVM group in Y176 and later. Cost to convert a Trooper (NVL) to a Bombardier (BOM) is 2 EP. A counter
for the ship and the 3BOM group are provided.
(R9P.502) JACKASS NEW LIGHT TUG (JAC):
The Hydrans viewed the Mule as a failure. It lacked the ability to adequately defend its self.
They had plans to upgrade it, but the fall of their capital forced a delay in those plans.
The Jackass was finally built in the Old Colonies, with the first such ship entering fleet
service in Y178.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply. Counter Factors are 4-7(1)/2-4. Command rating 6. Can be substituted for
LTT in Y178 and later. Cost to convert a Mule to a Jackass (JAC) is 2 EP. A counter is provided.
(R9D.510) SCOUT ESCORT CRUISER (SEC) The Hydrans following the
lead of the Klingons produced a Scout Escort Cruiser in Y177. The ship was originally sent to the "Lyran
Front" due to pressing needs and received mixed reviews. Later against the Klingons it proved to be
more useful. While additional ships were planned, the high cost prevented more than a few to be built.
F&E FACTS: For those players wishing to add this ship to
their F&E games the following would apply.
Counter Factors are 3-7 un
/3-4. Command rating 6. Can be converted in Y177 from a HR for 4 EP, a TR for 4 EP plus 3 EP for
fighters, a NSC for 1 EP, or a NEC for 3 EP. EW=3. A Counter is provided.
(R9P.515) LAKOTA CLASS MULTI-ROLE CRUISER (MRC):
When the Hydrans encountered the Klingon and Lyran multi-role cruisers,
they decided to try the same thing. Using the HDW technology to produce such a ship.
Curiously enough, however, they choose to build only a single version of it, basing their
design on the Tartar class medium cruiser.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7-8(1)/4. Command rating 6. Can substitute one MRC
for TAR once per turn beginning in the Spring of Y180. Cost is 6 EP +1 EP for the fighters. Is
treated as an HDW, and can perform all the missions (except D) as outlined in (4H.0) Captain's Module
P6 The Galactic Smorgasbord. A ship counter and MRC Missions counters are provided.
(R9D.516) DONKEY FAST TACTICAL TRANSPORT (DON) The Hydrans, like all
the races, found that re-supplying the fast and far reaching X-ships was a difficult task for their
standard tugs and LTTs. Not wanting to divert the limited number of X-ships to this task they designed a
fast medium transport. Two special sensors were added to aid in both locating the X-ships and enemy
ships that needed to be avoided. No fighters were included (as it was felt that these would be of little
help in carrying out their main mission). This ship is capable of carrying any pallet except the Fire
Support Pallet, however, it rarely carried anything but a cargo pod and many times carried no pod at all.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 3-7Fu/1-4. Command Rating 6.
EW=2. Can built one per turn beginning in SY184. Build cost is 7 EP. Counts against both scouts and LTTs.
A counter is provided.
(R9D.520) MOHICAN NEW FAST CRUISER (MOH) The
Hydrans watched with trepidation as the other races began work on new fast cruisers.
Concerned they
had missed some tactical aspect of their use they commissioned new designs. The Mohican was the first
of three designs and was based on the Mohawk. It was the pure Fusion beam variant. One of these ships
was completed.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 5-8(F)(4)/3-4. Command rating 8. Can build one as a
substitute for a RN/DG in SY179. Cost is 8 EP (6 for the MHK +2 for the conversion). A counter is
provided.
(R9D.521) CAYUGA NEW FAST CRUISER (CAY) This was
the second of three designs for a new fast cruiser. It was the Hellbore version and was based on a
modified Iroquois. A single ship of this type is believed to have been completed although many doubt it.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7-8(F)(1)/3-4. Command rating 8. Can build one as a
substitute for a RN/DG in SY179. Cost is 8 EP (6 for the IRQ +2 for the conversion). A counter is
provided.
(R9D.522) PAWNEE NEW FAST CRUISER (PAW) This was
the third of the three designs for a new fast cruiser. It was based on the Cheyenne and was a "unified"
design. This design never got past the drawing boards.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 6-8(F)(3)/3-4. Command rating 8. Can build one as a
substitute for a RN/DG in SY179. Cost is 8 EP (6 for the CHY +2 for the conversion). A counter is
provided.
(R9P.600) CHIEF CLASS BATTLECRUISER (BC) This
proposal was submitted during the design stages for what eventually became the Overlord class Heavy
Battlecruiser. The design used two Lancer hulls mated together. Its proponents (which also happened to
be the shipyard that built Lancer class hulls) pointed out that they could build the "two"
half's separately and then simply "put them together". Opponents pointed to the poor weapons arcs and the
increased stress cause by high energy turns. The ship was rejected in favor of the Overlord, but
due to the influence of the Guild that ran the shipyard a technology demonstrator was completed.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 9-10(4)/4-5 (2). Command rating 10. Can build one as a
substitute for a CC/PAL in FY179. Cost is 9 EP (special discount) plus the cost of fighters. A counter
is provided.
(R9P.601) BURRO CLASS LIGHT TUG (BUR)
When the Hydran first began plans for a tug, a sizable group within the fleet were loathe to
give up production of a cruiser to built the tugs. They offered a design based on the Lancer/Knight
hull as an alternative. Two such ships were built, the first being completed in Y140, just before
the first Caravan was completed. Plans for additional ships of this class were cancelled after tests
showed that they could only carry the Cargo and Self-Defense pallets. The other pallets proved to
too heavy. Both ships were converted to Lancers prior to the General War.
(R9D.701) LIGHT TACTICAL SCOUT (LTS) The Hydrans wanted to
provide more protection for their DWS but could not find room for additional stingers so an engineer
came upon the idea of using mech links to carry a pair of their heavy fighters. The design worked
well but the Hydrans never produced more than a couple due to the war.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 3-6(3)u/2-3(1). Command
rating 5. EWP is 2. Can produce (by substitution or conversion) beginning in the Fall of Y178.
Cost to convert from DWF is 2.5, from DWH is 3.5, from DWS is 0.5 EP. It is a casual carrier. A
counter is provided.
(R9M.705) TIGER HUNTER WAR DESTROYER LEADER (WDL) One of
three designs considered for a war destroyer leader. This pure Hellbore armed variant never
progressed beyond the drawing board much less entered production as the mixed weapon Lion Hunter was
selected for production.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 7-6/3. Command rating 6. Can substitute convert one
DW to WDL once per year beginning in the Spring of Y177. Cost is 3 EP. The higher cost represents the
fact the Hydran never built this ship. Conversions can be done at Starbases. A counter is provided.
(R9M.706) LEOPARD HUNTER WAR DESTROYER LEADER (DLW) The
third of the three designs the Hydrans initially considered for a war destroyer leader. This
variant mounted only Fusion Beams but was to operate additional number of fighters. Unlike the Tiger
Hunter at least two if not more of these ships actually entered service.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 5-6(2)/2-3(1). Command rating 6. Can substitute or
convert one DW to DWL once per year beginning in the Spring of Y173. Cost is 2 EP + 2 EP for the
fighters. Conversions can be done at Starbases. A counter is provided.
(R9008) SQUIRE FAST CARRIER RESUPPLY CRUISER (SQU) This
ship was built to supplement the Hunter based FCR. 2 were built in Y169, one was later converted
from a damaged Lancer in Y174.
(R9P.800) CHIEFTAIN CLASS LIGHT CRUISER (CL) A
proposal submitted during the planning of the light cruiser. This unique design called for melding a
pair of Hunter hulls together. A pair of "Hunter" hulls were selected and work actually began before
the project was cancelled.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 4-7(4)/2-4(2). Command rating 5. One can be built
in the FY168. Cost is 3 EP plus 2 Hunters (or variants of te Hunter) must be removed from service and
the cost of the fighters. A counter is provided.
(R9P.801) STALKER CLASS FRIGATE (STK):
Just prior to the first prototype DWs making their appearance, the Hydrans in an effort to boost
firepower modified a small number of Cuirassier class frigates by adding a pair of stingers. The
modifications required the removal of a pair of P-2s, leaving the ship with few phasers. The design
was not totally successful and only a few such conversions were done, as the Hydrans were unable to
pull ships out of combat long enough for the conversions.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 3(1)/4. Command rating 3. Can substitute or convert
one CU to STK once per year beginning in the Spring of Y173. Cost is 1 EP + 1 EP for the fighters.
Conversions can be done at Starbases. A counter is provided.
(R9P.802) AEGIS STALKER ESCORT FRIGATE (ESTK):
At least one of the Stalker class frigates was converted to an escort variant in Y174. The conversion
added semi-Aegis and nothing else. This ship was more successful than the basic Stalker and most of
the few Stalkers were converted to this design. After the introduction of full Aegis the remaining
few ships were given a full Aegis system.
 F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are
2n(1)/4n. Command rating 3. Can substitute or
convert one STK to ESTK beginning in the Spring of Y177. Cost is 1 EP. Conversions can be done at
Starbases. A counter is provided.
(R9D.805) SALADIN FRIGATE LEADER (SAL) Designed at the same
time as the Stalker, the Saladin was an attempt by the Hydrans to increase the number of fighters
they could deploy. The design was more successful than the Stalker because it retained its original
phaser suite. The lack of Crusaders coupled with the introduction of the DW limited production of
these ships to only a few.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 5(1)/2. Command rating 4. Can substitute or convert
one HN or CU to SAL once per year beginning in the Spring of Y173. Cost is 2 EP + 1 EP for the
fighters. Conversions can be done at Starbases. A counter is provided.
(R9P.810) HUNTSMAN MULTI-ROLE FRIGATE (HUN) It
is not known where this idea came from, or who first proposed the concept of attaching a small addition,
(whose systems could be quickly and easily reconfigured) to the rear of a ship. Similar in nature to the
Tholian Cargo Pack, but smaller, these were mere "blisters" hard welded to the ship. The Hyrans
modified a single Hunter to test the multi-role frigate concept. The Hyran admirals citing the cost
rejected the idea and only the single example of this ship was produced.
(R9P.811) FUSILEER MULTI-ROLE FRIGATE (FUS) It
is not known where this idea came from, or who first proposed the concept of attaching a small addition,
(whose systems could be quickly and easily reconfigured) to the rear of a ship. Similar in nature to the
Tholian Cargo Pack, but smaller, these were mere "blisters" hard welded to the ship. The second
of the Hydran design for a multi-role frigate was based on the Cuirassier. It, unlike the Huntmans,
never proceeded beyond the design stages.
(R9001) CENTAUR LIGHT CRUISER: It was thought
that the Pegasus PFT was a new design. Actually, the Pegasus was a conversion of the original CL
called the Centaur. This ship was in service in the Lost Colonies in Y134. It was given a + refit in
Y170. All survivors were converted to PFTs.
(R9002) MINOTAUR LIGHT CRUISER: Several Centaurs
were converted to use hellbores in Y155. It was given a + refit in Y170. All survivors were converted
to PFTs.
(R9004) LYNCEUS SURVEY CRUISER (LYN) One, possibly two Centaurs
were completed or converted as survey cruisers in Y140. It was given a + refit in Y170. It is not
known if any survivors were converted to PFTs. Unlike the Picket or the Outrider, these ships were
never operated as CVs during wartime.
(R9006) ARGO FAST CARRIER RESUPPLY CRUISER (ARG) The Hydrans
lost most of their FCRs trying to keep the expedition supplied with fighters. Realizing that their
ships required large numbers of fighters, they built a new class of replenishment ships based on the
old Centaur CL. Only 2 of these ships were completed (converted from CLs) in the Lost Colonies, and
were very useful in supplying fighters during the retreat from the home world.
(R9003) HARASSER CORVETTE (HRR) The Hydrans were slow to
introduce a corvette class ship to the fleet. Like the Tholians, a debate raged over how to arm it,
or to make separate hellbore and fusion armed variants. The debate was settled when it was found that
there were not enough standard hellbores available to equip a mass-production class of ship, and the
use of PF hellbores produced a ship little better than the Hellion. Introduced in Y183, the Harasser
was fusion armed, and with the exception of having longer range, was found to be in use only slightly
superior to the Harrier. The planned hellbore variant was never introduced. In F&E terms this
ship is identical to a GN, and no counter is provided.
Note: Due to the small size of this ship, a type-VI drone does 4 pts. of damage
rather than 2, and any defensive fire systems treat this ship as if it was a PF.
Note: This ship can land and take off from a planet using all landing systems.
(R9007) GOAT RECOVERY TUG (TGR) This ship was design to tow
ships and pods. While capable of operating pods, they were used in this role in combat
situations due to the vulnerability. Many times these ships were used to tow FRDs as well as to recover cripple
ships. First appearing in Y144, the Hydrans built many.
(R9P.950) GENDARME-V POLICE CARRIER (GEV) This ship is an
unbuilt variant of the Gendarme that the Hydrans had seriously planned to build. The
serious setback to their economy forced the cancellation of this ship before construction could begin
(R9009) CONSTABLE POLICE FRIGATE (CST) With the introduction of
the hellbore cannon in Y155, most Hydran ships were modified to carry it. Although plans were drawn up
to modify Gendarmes to mount it, none of them were converted or built until after the fall of the Hydran
capitol. Desperate for ships, a few Gendarme police frigates were modified to this variant in Y172
although they could have been built from Y155 on.
(R9010) MOUNTIE HEAVY POLICE FRIGATE (MNT) After the Hydrans
re-conquered their capitol in Y180. They found that their police frigate was inadequate to combat
the larger raiding ships used by pirates. They quickly designed a widened Gendarme police frigate to
supplement the smaller police frigates. The Mountie, was introduced in Y181.
(R9011) SHADOWER FRIGATE (SHD) After the fall of the Hydran
capitol, the Hydrans, desperate for ships, proposed to build a modified Gendarme police frigate to
supplement the Hunter frigate starting in Y172. Being pinned back in the old colonies, they thought that
it would be easier for the guild's civilian shipyard to build this ship instead of Hunter.
(R9013) HOTAMITANEO FRIGATE (HOT) This ship was intended to be
the hellbore variant of the Shadower frigate. Being pinned back in the old colonies, they thought that
it would be easier for the guild's civilian shipyard to build this ship.
(R9012) SEEKER SCOUT FRIGATE (SSC) This was a proposed design
for a replacement for the Hunter based scout frigate. It was to be built on a Gendarme hull in the Old
Colonies shipyard after the fall of the Hydran capitol in Y172.
(R9M.X50) SHAWNEE SEMI-ADVANCED CRUISER (SHA)
Hydran engineers had been working on advanced technology in the Old Colonies. Shortly before the
Home World was retaken they were ready for tests. The Shawnee was a modified Mohawk with fusion beams
and fighters. The small rear engine of the original Mohawk was replaced with a third standard medium
cruiser engine. Tests on this design commenced in the Spring of Y180.
RULES NOTE: This is a semi-X ship. It uses only the following X-rules.
(XC2.21) Acceleration; the following parts of (XD6.0) Fire Control: [XD6.393, XD6.633]; (XD13.0)
Aegis Fire Control; (XE2.43) Rapid-Pulse; (XG2.0) Control of X-Ships; (XG9.41) Minimum Crew; (XH5.1)
Batteries and (XH6.1) Phaser Capacitors.
(R9M.X51) CHEROKEE SEMI-ADVANCED CRUISER (CHE)
This was the second of the semi-advanced test bed cruisers. A Iroquois was taken in hand for the
conversion. Like the Shawnee, the small rear engine was replaced with a standard medium cruiser engine.
The resulting ship code named Cherokee began tests in the Fall of Y180.
RULES NOTE: This is a semi-X ship. It uses only the following X-rules.
(XC2.21) Acceleration; the following parts of (XD6.0) Fire Control: [XD6.393, XD6.633]; (XD13.0)
Aegis Fire Control; (XE2.43) Rapid-Pulse; (XG2.0) Control of X-Ships; (XG9.41) Minimum Crew; (XH5.1)
Batteries and (XH6.1) Phaser Capacitors.
(R9M.X52) KIOWA SEMI-ADVANCED CRUISER (KIO) This was the
third design for a semi-advanced Cruiser. It was a "unified" design based on the Cheyenne. Data
surrounding this ship is scarce and not confirmed, but indicates this design began space tests in
the Fall of Y180. Some sources believe that this ship was not built and the data really refers to
test conducted by the Shawnee.
RULES NOTE: This is a semi-X ship. It uses only the following X-rules.
(XC2.21) Acceleration; the following parts of (XD6.0) Fire Control: [XD6.393, XD6.633]; (XD13.0)
Aegis Fire Control; (XE2.43) Rapid-Pulse; (XG2.0) Control of X-Ships; (XG9.41) Minimum Crew; (XH5.1)
Batteries and (XH6.1) Phaser Capacitors.
(R9201) SANTEE ADVANCED MULTI-ROLE CRUISER
(MRX) As the
Hydran economy recovered from the years of occupation, they began to looks for a way to provide the
new, advanced ships in production the specialty ships that the Horseman class provided. They turned
to the Lakota class MRC to provide these. Introduced in Y187, the advanced Lakota, called the Santee,
was built at a rate of 1 per year.
(R9P.X04) HYDRAN ADVANCED HORSEMAN LIGHT CRUISER (HRX) The
prototype of this ship entered service about a year after the Lancer-X even though it had been started
earlier. It was based on a new design which amounted to a heavily reinforced Horseman. Problems in the
construction caused both delays in construction, and sufficient doubts as to the worthiness of the
design. The High Command cancelled further production.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 8-10(3)/4-5(1). One can be built in Y183 for 10 XP
plus the fighters. A counter is provided.
(R9P.X05) HYDRAN ADVANCED TRAVELER LIGHT CRUISER (TRX) After
the trouble with the HRX it is somewhat of a mystery why this ship was started, much less completed.
There is speculation that the Hydrans were desperate for ships and felt they could solve the problems
that plagued the HRX. It was not to be and only a single ship was completed in early Y185.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 10/5. One can be built in Y185 for 10 XP. A counter
is provided.
(R9P.X06) ADVANCED RHINO HUNTER DESTROYER (DHX) As
work progressed on the first Knight-X the concern over the cost troubled many with the Hydran high
command. Looking for a more economical approach they authorized the construction of a "X" version of
their Rhino Hunter. The ship was commissioned at about the same time as the Knight-X. Most Hydrans
favored the Knight-X but never-the-less they continued with limited production of the Rhino-X.
F&E FACTS: For those players wishing to add this ship to their F&E games
the following would apply.
Counter Factors are 8/4. Can be subbed for a KNX, or converted
from a DWH for 5 EP in Y184. A counter is provided.
(R9P.X08) GENDARME-X ADVANCED POLICE SHIP (GEX)
Near the end of the General War the Hydrans began encountering Orion Pirate vessels with advanced
technology. The Gendarmes were not capable of handling them and the Hydrans began plans to upgrade
them with the new "X" technology. In the end, the fleets need for this advanced
technology coupled with the high cost meant only a very few were ever upgraded.
(R9P.X09) INSPECTOR-X ADVANCED POLICE FLAGSHIP (INX)
Plans for modifying the Inspector class Police Flagship with the advanced technology were begun at
about the same time as those for the Genderame. As was the case with the Gendarme, the fleets need
for this technology caused these plans to be curtailed and none of these were ever finished.
(YR201) WANDERER EARLY LIGHT CRUISER (YWAN) This is
the standard CL used by the Hydrans before the War of Infamy.
(YR202) SWORDSMAN EARLY DESTROYER (YSWD) This is the standard
DD used by the Hydrans before the War of Infamy.
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